![]() The Wii console version may not be a port of ( game) on another console but it does contain many of the same types of puzzles from previous Tomb Raider games, as well as many interesting and new ones.Ī short, streamlined, Tomb Raider: Underworld only took me about 8 hours to play through to the end, which for the money is a little disappointing.Īll of the Wii specific control mechanisms in Tomb Raider: Underworld are funny rather than useful, engaging and entertaining the pointer-based puzzles are far too easy and simple to be a challenge. You play Lara as she follows the clues to lead her to the answers she seeks about her father and mother and find the Hammer of Thor. In the process of wrapping up her father’s affairs Lara discovers things about her mother, characters and events from previous games, and the mythical Hammer of Thor. ![]() The action starts with Lara riding away from her burning mansion and then goes back two weeks in time where we find Lara attempting to finish up some of her father’s unfinished business. The plot of Tomb Raider: Underworld takes up the story of Lara Croft right after the events in Tomb Raider: Legend, they have provided a nice video recap of previous events to help get you up to speed. While playing I kept thinking that an environment or creature should be a lot more vocal, crumbling pillars sounded like they were made of clay and the swinging tentacles of a particularly nasty and extremely-large creature were almost silent. Tomb Raider: Underworld has pretty weak sound effects compared to many previous Tomb Raider efforts, like Legends and Anniversary, and they didn’t always synchronize perfectly, which kind of makes you laugh when it happens. They lacked color and with little detail they were hard to distinguish in many of the scenes. The temples visited during play and the canyon walls in Mexico were a little bland though. Overall Tomb Raider: Underworld has average visual presentation, the jungles of Thailand in Tomb Raider: Underworld were well done for a Wii game, with above average detail on the vegetation and textured leafs that vibrated in the wind. Tomb Raider: Underworld includes many Wii controller specific puzzles that were either too easy or terribly difficult because the Wii controls don’t work properly making it almost impossible to complete a puzzle. The camera would also occasionally freeze in place for a few seconds and then go past the point where you wanted it to stop when it came back to life. Tomb Raider: Underworld for the Wii comes with clipping issues and you’ll see Lara move through environmental objects at times. The levels in Tomb Raider: Underworld are certainly small and give you a closed in feeling at most times, even though you’re free to roam where you want, but they do show signs of outstanding level design and clever use of the space. ![]() You’ll explore underground caverns, scale temple and cliff faces, travel the jungles and forests of Thailand, and survive in underwater environments. Tomb Raider: Underworld includes a wondrous variety of engaging and interesting environments in which Lara interacts.
0 Comments
Leave a Reply. |